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Sensor Tower estimates GTA 6 preorders top 6 million, $594 million

By Fact-checked by Terrence Abiola Updated

UPDATED · Nov 9, 2026

Update, November 10, 2026: Take-Two’s fiscal Q2 2027 results confirm that GTA VI pre-orders are tracking well above the company’s expectations, at unprecedented levels. That officially backs the strong demand Sensor Tower’s estimates pointed to, but Take-Two attached no totals, so the tracker’s figures remain estimates.

Take-Two now confirms on the record what outside trackers have suggested for months: Grand Theft Auto VI pre-orders are running well above the publisher’s expectations. In the Q2 FY2027 earnings release, CEO Strauss Zelnick said pre-orders keep reaching “unprecedented” levels. Sensor Tower’s most recent estimate we have puts the game at about 6.45 million digital pre-orders worth about $630 million as of October 20. That figure is still a modeled third-party number.

Pre-order demandCONFIRMED A Take-Two Q2 FY2027 release says pre-orders are tracking well above expectations at unprecedented levels
LaunchCONFIRMED A Take-Two Q2 FY2027 release keeps GTA VI due November 19 on PS5 and Xbox Series X|S
Official pre-order figuresNOT ANNOUNCED A Take-Two's Q2 statements as reported give no unit or revenue totals
Sensor Tower estimateRUMOR B Sensor Tower tracker, about 6.45M digital copies worth about $630M as of October 20
Ultimate Edition shareRUMOR B Sensor Tower analyst Karl Kontus, about 89% on the $99.99 edition

What we know

On its fiscal Q2 2027 earnings call, Take-Two said GTA VI pre-orders are tracking well above its expectations, at unprecedented levels. The earnings release, filed with the SEC on Form 8-K, quotes Zelnick saying pre-orders keep reaching “unprecedented” levels.

Eurogamer, Kotaku and Insider Gaming ran headlines using “far in excess” and “well above expectations” wording. We could not open those articles, so we have not verified the exact phrasing attributed to Take-Two. The substance is consistent across the release and the coverage.

The numbers in the same release are less buoyant. Take-Two reported Q2 net bookings down 18% to $1.60 billion. It kept its fiscal 2027 net bookings outlook at $8.0 billion to $8.2 billion and did not raise it. GTA VI remains due November 19, 2026, on PS5 and Xbox Series X|S.

This is the second quarter running in which management has talked up demand without a figure. On the Q1 FY2027 call in August, Zelnick called the pre-order response “unprecedented and astonishing,” per Shacknews and Push Square. He gave no unit figures and said no units had been sold yet. Yahoo Finance relayed the same call as describing an exceptional and unprecedented start.

Pre-orders opened June 25, 2026, at $79.99 for the Standard Edition and $99.99 for the Ultimate Edition, per Take-Two as relayed by Yahoo Finance. That left the order window open for five days of the April to June quarter, for which Take-Two reported $1.39 billion in net bookings.

The launch date has been stable for almost a year. Take-Two’s May 21, 2026 Q4 FY2026 call reaffirmed November 19 and set the current bookings guidance.

What is rumored

Sensor Tower, an established app and game analytics firm, estimates the October 20 total splits into about 4.8 million PS5 copies worth $468 million (74%) and about 1.66 million Xbox copies worth $162 million (26%). These figures count digital pre-orders only, and pre-orders can be cancelled.

The tracker’s trajectory, per Sensor Tower: about 4.38 million and $429 million on August 18, about 6.08 million and $594 million on October 13, then the October 20 snapshot. TweakTown, Talkesport and Player.One carried the figures. The October 13 number comes via Talkesport and Player.One.

Sensor Tower also estimates that about 89% of pre-orders are for the $99.99 Ultimate Edition. Analyst Karl Kontus said he had never seen a premium share near 90%, according to Player.One and Talkesport. In August, Kontus estimated GTA VI could reach about 25 million pre-orders by launch. That is a forward-looking projection, unverified and not endorsed by Take-Two.

A separate firm, Newzoo, estimated about $180 million in digital pre-order sales across the US and the five largest European markets in the final week of June. That is also a third-party estimate, not a Take-Two figure.

The October 20 figure spread on X through the account Top5Gamingx, which credited Sensor Tower, as reported by HappyGamer. One social account relaying a third-party number adds reach, not confirmation.

Talkesport reports that pre-loading opens November 12, a week before launch. No official source confirmed that date in our searches.

What we don’t know yet

The size of the order book. Take-Two has confirmed that demand is strong but has not said how strong in units or dollars. Its Q2 statements as reported confirm the direction of Sensor Tower’s numbers, not the numbers themselves.

What “expectations” means. Take-Two has not published the internal target that pre-orders are beating, so “well above” has no fixed reference point.

Why the outlook held. Take-Two kept its $8.0 billion to $8.2 billion guidance unchanged despite the pre-order language. The available material gives no explanation, and we will not supply one.

Scope of the tracker. Khelnow describes Sensor Tower’s 6.45 million count as US-only, while Player.One calls it worldwide. That remains unresolved.

Physical retail pre-orders sit outside Sensor Tower’s tracker, so the real total is likely higher. By how much is unknown. Cancellations are an open variable too. A modeled count of pre-orders is not a count of sales.

The late surge. Sensor Tower analysts say most pre-orders arrive in the last week or two before launch. That window is open now. No newer tracker snapshot has reached us, and Kontus’s 25 million projection remains untested.

What it means

The firm points have grown by one. The November 19 launch date, the $79.99 and $99.99 prices and the unchanged $8.0 billion to $8.2 billion outlook were already on the record. Take-Two has now added, in an SEC filing, that pre-orders are tracking well above expectations at unprecedented levels.

That moves the core story from estimate to confirmed fact: demand is exceptional. It does not validate any specific tracker figure. Sensor Tower’s $630 million, its 89% Ultimate share and Newzoo’s $180 million June estimate all remain outside models that the publisher has neither endorsed nor contradicted.

The headline above still carries the $594 million October 13 estimate. Sensor Tower’s most recent estimate, covering data through November 3, puts digital pre-orders at about 7.71 million units and roughly $750 million in revenue. Read it as a direction of travel that Take-Two has now officially backed. The first hard number will come from the publisher, most likely after launch.

Follow every development in one place on our GTA 6 editions and price guide.

Byline and sources

Written by

Lorcan Pettifer covers Grand Theft Auto VI for RockstarSpy, tracking trailers, release-date statements and every leak or rumor that surfaces about the game. He checks each claim against Rockstar Games newswire posts, Take-Two investor materials and official store pages, then labels it CONFIRMED, RUMOR or DEBUNKED so readers know exactly how much weight a story can carry.

Covers: GTA 6

  • Fact-checked by Terrence Abiola before publication.
  • Published · Updated

Checking and sources

  • Every claim is checked by Terrence Abiola; anything we cannot confirm is corrected, labelled or removed.

Lorcan Pettifer

Lorcan Pettifer covers Grand Theft Auto VI for RockstarSpy, tracking trailers, release-date statements and every leak or rumor that surfaces about the game. He checks each claim against Rockstar Games newswire posts, Take-Two investor materials and official store pages, then labels it CONFIRMED, RUMOR or DEBUNKED so readers know exactly how much weight a story can carry.