All gold bar locations in RDR2
By Lucinda Marwood Fact-checked by Terrence Abiola Published
Last updated: November 14, 2026
Red Dead Redemption 2’s Story Mode hides 25 gold bars in its standard stashes and treasure hunts. At $500 a bar that’s $12,500, and the pre-order treasure Le Tresor des Morts adds five or six more. The earliest bar is in the Limpany Sheriff’s Office, open from Chapter 2, and Seamus’s fence at Emerald Ranch is the first place you can sell it.
Key takeaways
- 25 Story Mode bars are worth $12,500 at $500 each, and only fences buy them.
- The Limpany Sheriff’s Office gives you the first bar early in Chapter 2.
- The biggest payouts are Landmarks of Riches (6 bars) and the Strange Statues cave (3 bars, solution 2-3-5-7).
- Sell everything before Chapter 6 ends, because reports on Epilogue carry-over conflict.
- Red Dead Online Gold is a separate currency. Story Mode bars never transfer to it.
Fact-checked
We checked these key facts against the sources named, on November 14, 2026:
- The Jack Hall Gang hunt pays 2 bars ($1,000) (source: shacknews.com)
- The running total ends at 25 bars and $12,500 (source: epicdope.com)
- PowerPyx counts treasure maps only and gets 14 bars ($7,000) (source: powerpyx.com)
- GameSkinny puts the total from those caches at ‘at least $12,000’ (source: gameskinny.com)
- Guides say 11, 14 or 25 because they count different things, and all three can be right (source: gameskinny.com)
RDR2 gold bar locations: the short answer
The standard game has 25 gold bars: nine loose bars at fixed spots and sixteen from five treasure hunts. Start at Limpany as soon as Chapter 2 opens the map, then sell at Emerald Ranch. The Strange Statues cave and the Landmarks of Riches hunt pay the most.
Gold bars are sellable loot and don’t count toward 100% completion. Each bar sits in your satchel until a fence pays you $500 for it. General stores, the Saint Denis tailor and butchers won’t take them. That matters early in Chapter 2. Three bars (Limpany plus the two from the Jack Hall Gang hunt) give you $1,500 at a point when Arthur Morgan is usually short of cash, which covers camp upgrades, a better rifle and the ledger improvements.
Every location in this guide is the same on every platform. As of November 2026 Rockstar Games has not announced a native PS5 or Xbox Series X|S version of Red Dead Redemption 2. Status: RUMOR. Insider reports have pointed to an enhanced edition, and more recent coverage leans toward 2027 or later. Those consoles run the last-gen build through backward compatibility, so the PS4 map applies unchanged. Don’t confuse this with the original Red Dead Redemption, which did get a native PS5, Xbox Series X|S and Switch 2 release on December 2, 2025.
Quick steps: collect and cash every gold bar
- In Chapter 2, loot the small desk in the Limpany Sheriff’s Office (1 bar).
- Buy Maximo’s map near Flatneck Station and finish the Jack Hall Gang hunt (2 bars).
- Head into Ambarino for the Cotorra Springs train wreck (2), the Strange Statues cave (3) and the High Stakes treasure (3).
- Sweep Lemoyne: northwest of Braithwaite Manor (1), the Rhodes boulder (1) and the Poisonous Trail (4).
- Pick up the Sketched Map on Roanoke Ridge and dig up the Kamassa River bar (1).
- Follow Landmarks of Riches to Mount Shann (6).
- Sell everything to a fence before the end of Chapter 6.
- As John Marston, finish the Elemental Trail at Coot’s Chapel (1) and sell it.
Every gold bar in Story Mode (master table)

This table lists every standard Story Mode source with its bar count, value, earliest chapter and which character can collect it. The running total ends at 25 bars and $12,500. Le Tresor des Morts has its own row because not every copy of the game includes it.
| Stash | Region / map label | Bars | Value ($500 each) | Running total | Earliest chapter | Arthur / John | Requires |
|---|---|---|---|---|---|---|---|
| Limpany Sheriff’s Office | New Hanover, north of Flatneck Station | 1 | $500 | 1 / $500 | Chapter 2 | Both (if not taken) | Nothing |
| Jack Hall Gang Treasure | Ends on the island in O’Creagh’s Run | 2 | $1,000 | 3 / $1,500 | Chapter 2 | Both | Maximo’s map |
| Cotorra Springs train wreck | Ambarino, southwest of Cotorra Springs | 2 | $1,000 | 5 / $2,500 | Chapter 2 | Both (if not taken) | Cliffside climb and gap jump |
| Strange Statues cave | Ambarino, Mysterious Hill, northeast of Bacchus Station | 3 | $1,500 | 8 / $4,000 | Chapter 2 | Both (if not taken) | Puzzle: 2-3-5-7 |
| High Stakes Treasure | Ends northeast of Fort Wallace | 3 | $1,500 | 11 / $5,500 | Chapter 2 | Both | Map from Cumberland Falls |
| Burned house NW of Braithwaite Manor | Lemoyne, Scarlett Meadows | 1 | $500 | 12 / $6,000 | Chapter 2 | Both (if not taken) | Nothing |
| Poisonous Trail Treasure | Ends at Elysian Pool, Roanoke Ridge | 4 | $2,000 | 16 / $8,000 | Chapter 2 | Both | Map from Cairn Lake, lantern |
| Rhodes boulder | Lemoyne, east of the “S” in Rhodes | 1 | $500 | 17 / $8,500 | Free roam, once the encounter fires | Both | Talk to the escapees east of Shady Belle |
| Kamassa River (Sketched Map) | North of Elysian Pool, near the “R” in Kamassa River | 1 | $500 | 18 / $9,000 | Chapter 2 | Both | Sketched Map, Roanoke Ridge cottage |
| Landmarks of Riches | Ends at the giant sundial, Mount Shann | 6 | $3,000 | 24 / $12,000 | Chapter 2 | Both | Four-map chain |
| Elemental Trail | Ends at Coot’s Chapel, New Austin | 1 | $500 | 25 / $12,500 | Epilogue | John only | New Austin access |
| Le Tresor des Morts (bonus) | Saint Denis cemetery | 5 or 6 | $2,500–$3,000 | 30–31 / $15,000–$15,500 | Disputed (Chapter 2 or Epilogue) | See below | Special, Ultimate or pre-order content |
“Earliest chapter” means the first point when the area is open and the stash can be looted. Most players reach Lemoyne and Roanoke Ridge around Chapters 3 and 4, but those regions open earlier and the story doesn’t lock any of these stashes.
Agent's note
Grab the Limpany bar as soon as Chapter 2 opens the map. It’s the earliest $500 in the game, and it pays for camp upgrades when cash matters most.
How the count works
Guides say 11, 14 or 25 because they count different things, and all three can be right. GameSkinny and the Bloxodes wiki list 11 gold bar “caches”, meaning places where bars turn up, so a treasure hunt counts once even when it pays six bars. GameSkinny puts the total from those caches at “at least $12,000”. PowerPyx counts treasure maps only and gets 14 bars ($7,000). Game Rant counts every single bar and gets 25, which is the figure this guide uses.
One detail explains most of the gap. The Poisonous Trail pays four bars. Game Rant counts all four, which gives it 25 in total. The Bloxodes wiki adds that some stashes only exist in the patched game, which is why some 2018 launch guides come up short.
So a standard, fully patched copy holds 25 bars. With Le Tresor des Morts it’s 30 or 31.
Pre-order bonus bars (Le Tresor des Morts)
Le Tresor des Morts is a short treasure hunt that came with pre-orders and with the Special and Ultimate Editions. Sources put the payout at five or six bars. The first map is in the Limpany jail, the second is in a mausoleum in the Saint Denis cemetery, and the treasure is in the Saint Denis cemetery. If your copy doesn’t include that content, the maps never appear, and the base game has no other way to start the hunt.
Loose bars you can grab without a treasure map

Six fixed stashes hold nine bars between them, and none of them needs a treasure map. For Limpany, Braithwaite and the Strange Statues you just ride there. The Cotorra Springs wreck takes a careful climb. The Rhodes and Kamassa River bars each need a small trigger first: an encounter or a sketch you find.
Limpany Sheriff’s Office (1 bar)
Limpany is the burned-out ghost town in New Hanover, north of Flatneck Station and a short ride from Valentine. Go into the Sheriff’s Office and open the bottom drawer of the small desk, which is where Game Rant places the bar. Other guides mention a lockbox under the desk, so check both before you leave. The building is small and quiet unless you bring trouble with you.
Did you know?
According to Game Rant, the Limpany Sheriff’s Office also holds a Horse Stimulant pamphlet, so one stop early in Chapter 2 gets you $500 and a new crafting recipe.
If your edition includes Le Tresor des Morts, its first map is in the Limpany jail, so check the cells too. For completionists this is the most efficient single stop in the early game.
One Reddit comment claims the Limpany bar comes back about every 10 to 14 in-game days. That’s one player’s testing. Rockstar has never documented it, and other players say the desk stays empty. Treat the claim as unverified, and don’t plan your money around it.
Burned house northwest of Braithwaite Manor (1 bar)
Ride northwest from Braithwaite Manor in Scarlett Meadows to the ruins of a burned house. Search the debris and take the bar when the pickup prompt appears. This is Braithwaite land, so come by daylight in free roam rather than straight after a story mission at the manor.
The bar is available from Chapter 2 because Lemoyne is already open to explore. Most players find it in Chapter 3 or 4, once the gang has moved to the region. The nearest fence is the roadside one north of Rhodes. Emerald Ranch is the fallback.
Cotorra Springs train wreck (2 bars), the climbing route
A derailed train lies in a ravine southwest of Cotorra Springs, just east of Granite Pass in Ambarino. Both gold bars are at the bottom of the upright railcar. The route down is the only hard part. The wreck sits under a steep drop, and one careless jump will kill Arthur.
- Ride to the rim above the wreck. You’ll pass Cotorra Springs anyway on the Jack Hall Gang hunt, which hides its third map in the stone formation at the springs.
- Leave your horse at the top, and save or let the game autosave before you climb down.
- Climb onto the east ledge above the ravine, then work south along the cliffside. Walk off each small drop. Sprint drops are what do the damage.
- At the end of the ledge, jump the gap north into the upright railcar. This is the route Game Rant describes.
- Take both bars from the bottom of the car, then climb out the way you came.
If you’re doing the wreck and the Jack Hall hunt on one trip, take the bars before you collect Jack Hall Map 3. Then you can ride straight on to O’Creagh’s Run without backtracking. The wreck is a one-time stash. Once Arthur takes the bars they’re gone, and John only finds them if Arthur left them.
Strange Statues cave, Mysterious Hill (3 bars), solution 2-3-5-7
The Strange Statues cave is in Ambarino near Mysterious Hill, northeast of Bacchus Station. Inside, a hall of carved figures each hold up a number of fingers. Press the buttons on the statues whose finger counts are prime numbers: 2, 3, 5 and 7. Three gold bars appear in the centre statue. Game Rant’s walkthrough gives the same solution.
How the puzzle works:
- Each statue shows a count of raised fingers. Only the prime counts (2, 3, 5 and 7) matter.
- Press them one at a time. A wrong statue resets the sequence and you start again from 2.
- After the last press, the centre statue opens and all three bars are yours.
Count every statue’s fingers before you touch anything, so the whole sequence goes in one clean run. At $1,500 this is the richest stash that needs no map. Plan it for the same Ambarino trip as the train wreck and the High Stakes treasure.
Rhodes boulder via the Shady Belle escapees (1 bar)
This bar stays hidden until you meet two escaped prisoners east of Shady Belle, just south of the “C” in Crawdad Willies. Help them and they tell you about a gold bar under a boulder near Rhodes. It sits east of the “S” in Rhodes, southwest of the train tracks.
Guides disagree on which rock. One says the left of two large boulders, another says a small bright rock. They’re right next to each other, so check both. If the escapees haven’t shown up yet, keep riding the Shady Belle roads in free roam until the encounter fires.
Kamassa River via the Sketched Map (1 bar)
Find the Sketched Map first. It’s in a red cottage east of the “N” in Roanoke Ridge. Sources disagree on whether it’s in the fireplace or up the chimney, so search both. The sketch points to rocks near the “R” in Kamassa River, north of Elysian Pool. The bar is in the rocks north of the small tree by the cliffside.
The Poisonous Trail also ends at Elysian Pool, so the two go together. Pick up the Sketched Map while you’re on Roanoke Ridge and you can collect five bars in one ride.
Treasure hunts that pay in gold bars

Six treasure hunts pay in gold bars: five in the base game, plus Le Tresor des Morts. In each chain you get a sketch, match it to the terrain, and find the next map at that spot. Below is where each hunt starts, when it opens and what the final cache pays.
Jack Hall Gang Treasure (Maximo’s map, O’Creagh’s Run)
The Jack Hall Gang hunt pays 2 bars ($1,000). It starts with Maximo, a treasure hunter you meet northwest of Flatneck Station in Chapter 2.
- Map 1 from Maximo. Buy it from him or rob him. Robbing saves money but costs Honor.
- Map 1 leads to Caliban’s Seat, the rock formation in the Heartlands, where you pick up Map 2.
- Map 2 leads to Cotorra Springs. Inspect the middle pile of the stone formation for Map 3.
- Map 3 leads to O’Creagh’s Run. Swim to the small rocky island and look under a rock for the two bars.
Agent's note
Buy Maximo’s map instead of killing him if you care about Honor. Looting his body works too, but the Honor hit affects store prices and some of Arthur Morgan’s late-story dialogue.
There’s a second reason to finish this hunt early. Shacknews reports that the Van Horn Trading Post fence won’t buy gold bars until the Jack Hall Gang Treasure is done. If you plan to sell in eastern Roanoke Ridge, do this hunt first.
High Stakes Treasure (northeast of Fort Wallace)
The High Stakes hunt pays 3 bars ($1,500). You don’t need an NPC: the first map is behind the waterfall at Cumberland Falls, near Wallace Station. Some guides reach it by climbing the wooden log on the right side of the falls.
- Map 1, Cumberland Falls. Go behind the waterfall and take the map.
- Map 2, Barrow Lagoon. The sketch shows the frozen lake in the West Grizzlies, northwest of Valentine. Walk out on the ice, find the suspended tree trunk and pick up the next map nearby.
- Final clue, northeast of Fort Wallace. Ride northeast from the fort, duck under the overhanging rock and look for the cache on the far side.
The last stretch runs along a cliff edge, and falls there are the most common way this hunt goes wrong. Walk it slowly. Fort Wallace is close to the Strange Statues cave and Cotorra Springs, which puts three hunts’ worth of bars in Ambarino within a short ride of each other.
Poisonous Trail Treasure (Elysian Pool)
The Poisonous Trail pays 4 bars ($2,000). It’s the longest trek of any hunt and it ends in a dark cave, so bring a lantern.
- Map 1, Cairn Lake. Go into the lodge at Cairn Lake in Ambarino and open the lockbox under the bed.
- Face Rock, Scarlett Meadows. The first sketch shows Face Rock, west of Ringneck Creek in Lemoyne. The second map is in the base of a hollow tree trunk behind the hill with the carved face.
- Snake mound to Elysian Pool. The next sketch leads north past the snake-shaped geoglyph to Elysian Pool, where the river drops over a large waterfall.
- The cave. Go behind the waterfall and follow the cave system with your lantern lit. The treasure is at the end.
Some routes through the cave need a careful drop or two. The Kamassa River Sketched Map bar is just north, so collect it on the same trip.
Landmarks of Riches (6 bars, Mount Shann)
Landmarks of Riches pays the most of any hunt: 6 bars, or $3,000. Its four maps take you across most of the world, from Lemoyne to Big Valley in West Elizabeth, and you can start it in Chapter 2.
- Map 1, the obelisk. The chain starts at an obelisk northwest of Strawberry.
- The middle maps. The clues lead west, past an obelisk northwest of Owanjila Lake in Big Valley. Examining its plaque moves the chain on.
- Map 4, the giant sundial. The last sketch shows the giant stone sundial on top of Mount Shann, north of Strawberry and just above the “m” in Mount Shann on the map.
- The cache. Check the rocks at the base of the sundial. Several guides point to the rock at about the 7 o’clock position.
Guides describe the middle steps differently, so match each sketch to the terrain instead of relying on map lettering alone. Six bars at the end make this the best hunt to finish before the Epilogue.
Elemental Trail (Epilogue, Coot’s Chapel)
The Elemental Trail pays 1 bar ($500) plus the Crow’s Beak trinket, which adds 10% to the ammo you loot. It takes place in New Austin, so it only opens after Chapter 6, which makes it a John Marston hunt.
- Start in the far southwest of New Austin. The first map points to Greenhollow, east of Lake Don Julio.
- The house. Search the chimney of the house at the sketched spot for the next map.
- Coot’s Chapel. The last sketch points southeast of Armadillo, just left of the “T” in New Austin. Find the grave with a wooden cross under a small tree and inspect it, or the large stone in the middle, to get the reward.
Did you know?
The Bloxodes wiki notes that some Story Mode gold bar stashes, the Elemental Trail among them, only exist in the patched version of Red Dead Redemption 2, which is why some launch-era guides count fewer bars.
Le Tresor des Morts (Limpany jail, Saint Denis, cemetery)
Le Tresor des Morts pays 5 or 6 bars, depending on the source. It’s only in copies with the pre-order bonus or the Special or Ultimate Edition content. According to rdr2.org you can start it from Chapter 2:
- Map 1, Limpany jail. It’s in the same small ghost town as the Sheriff’s Office bar.
- Map 2, Saint Denis. Look inside a mausoleum in the Saint Denis cemetery.
- The treasure, Saint Denis cemetery. “The colored light” in the clue means a stained glass window. The bars are behind it, inside a cemetery building.
PowerPyx disagrees on timing. It says the Le Tresor des Morts treasure, along with the Mended Map, can only be reached in the Epilogue. Since the two sources conflict, try it in Chapter 4 once Saint Denis is open. If the cache won’t open for Arthur, come back as John.
Gold bars by region: Valentine, Saint Denis, Rhodes, Ambarino, New Austin
Grouped by region, the stashes turn into five rides. Do the Heartlands and Ambarino first, then Lemoyne and Roanoke Ridge, then Big Valley, and leave New Austin for the Epilogue. Several bars sit at unnamed landmarks, so keep the in-game map open and set waypoints as you go.
| Region run | Stashes | Bars | Sell at |
|---|---|---|---|
| Heartlands / near Valentine | Limpany, Maximo (Flatneck), Caliban’s Seat | 1 (+ Jack Hall maps) | Emerald Ranch |
| Ambarino / Grizzlies | Cumberland Falls, Barrow Lagoon, NE Fort Wallace, Cotorra Springs wreck, Strange Statues, O’Creagh’s Run, Cairn Lake | 10 | Emerald Ranch |
| Lemoyne / Rhodes | Braithwaite NW, Face Rock, Shady Belle escapees, Rhodes boulder | 2 (+ Poisonous Trail maps) | Roadside fence north of Rhodes, or Saint Denis |
| Roanoke Ridge | Red cottage Sketched Map, Kamassa River, Elysian Pool cave | 5 | Van Horn (after Jack Hall) |
| Saint Denis / bayou | Le Tresor Map 2 and cemetery | 0 base (+ 5 or 6 bonus) | Saint Denis pawnbroker |
| Big Valley | Owanjila obelisk, Mount Shann sundial | 6 | Emerald Ranch |
| New Austin | Elemental Trail, Coot’s Chapel | 1 | Any open fence |
Near Valentine. There’s no gold bar in Valentine itself. The nearest are the Limpany bar and the start of the Jack Hall Gang chain at Flatneck Station and Caliban’s Seat, all a few minutes’ ride from town. Ride Limpany, then Maximo, then Caliban’s Seat, and sell at Emerald Ranch.
Saint Denis. The city has no base-game bar. Its gold comes from Le Tresor des Morts (the cemetery mausoleum map and the cemetery stained glass). The pawnbroker on the east side is a handy place to cash in after a Lemoyne loop.
Ambarino. Ten bars sit within reach of Wallace Station and Bacchus Station. Fast-travel from camp to Wallace Station and do High Stakes in order. Cross to Cotorra Springs for the wreck and Jack Hall Map 3, finish at O’Creagh’s Run, and end at the Strange Statues cave. Grab the Poisonous Trail map at Cairn Lake on the way out.
Lemoyne and Roanoke Ridge. Ride from the burned house near Braithwaite Manor to Face Rock and the Shady Belle escapees, then the Rhodes boulder. Swing northeast to the red cottage and finish with the Kamassa River bar and the Elysian Pool cave. That’s seven bars in one long afternoon.
Gold bars as John: what’s left in the Epilogue
As John Marston you can loot any fixed stash Arthur skipped, start or finish any treasure hunt, and do the Epilogue-only Elemental Trail. Bars that have been taken never come back (the unverified Limpany claim aside). Bars Arthur is still carrying may not come with you, so sell them first.
| Source | Bars | Status for John |
|---|---|---|
| Elemental Trail | 1 | John only, because New Austin doesn’t fully open until the Epilogue |
| Le Tresor des Morts | 5 or 6 | PowerPyx says the treasure can only be reached in the Epilogue |
| Untouched fixed stashes | Up to 9 | Limpany, Braithwaite, the Cotorra wreck, the Strange Statues, Rhodes and Kamassa River stay until someone loots them |
| Unfinished hunts | Up to 15 | Maps found as Arthur and hunts never started stay available |
Bars still in your satchel are a different story. Reports conflict on whether unsold bars survive the jump to the Epilogue. Some players say theirs carried over and others lost them all. A 2021 Reddit comment says Rockstar patched carry-over out. Rockstar has never published anything on it, so the safe assumption is that bars don’t survive the end of Chapter 6.
Holding bars instead of selling them gets you nothing. A bar doesn’t gain value or do anything in your satchel. All it can do is disappear, either at the Epilogue transition or to a glitch.
The Epilogue opens with a time skip and new faces, including a teenage Jack Marston, and John suddenly needs money for the ranch. Cash carried over from Arthur is worth more than a satchel that may not make the trip.
Where to sell gold bars (fence table)
Fences are the only vendors in Red Dead Redemption 2 that buy gold bars, at $500 each. Seamus at Emerald Ranch unlocks first, in Chapter 2. Saint Denis, the fence north of Rhodes and Van Horn Trading Post follow as you move east. Guides list four or five Story Mode fences depending on how they count.
| Fence | Region | Where exactly | How it unlocks | Nearest gold bar stashes |
|---|---|---|---|---|
| Seamus, Emerald Ranch | Heartlands, New Hanover | Emerald Ranch, near Emerald Station | Chapter 2 story job that has you deliver a stolen stagecoach to Seamus | Limpany, Jack Hall chain, Ambarino stashes |
| Saint Denis pawnbroker | Lemoyne, Bayou Nwa | East side of the city near the market, close to the Trapper | Disputed: one guide ties gold bar sales to the “Eastward Bound” mission, while others say it’s open from Chapter 2 | Le Tresor des Morts |
| Rhodes roadside fence | Lemoyne, Scarlett Meadows | Just outside Rhodes to the north, on the road toward the Kamassa River | Some guides tie it to the Chapter 3 mission “Horse Flesh for Dinner”, while others say Chapter 2 | Braithwaite NW, Rhodes boulder, Face Rock |
| Van Horn Trading Post | Roanoke Ridge | Van Horn, north of Saint Denis along the river | Buys bars only after the Jack Hall Gang Treasure is done (Shacknews) | Kamassa River, Elysian Pool, red cottage |
Heads up
If the Van Horn fence won’t buy your bars, you probably haven’t finished the Jack Hall Gang treasure. Complete O’Creagh’s Run, then come back.
Van Horn’s fence won’t take bars until you finish the Jack Hall Gang hunt, and players who explore only the east coast hit this constantly. If the Saint Denis pawnbroker shows no gold bar option, keep playing the Chapter 3 story and check again, or ride to Emerald Ranch. Selling is instant: open the fence’s sell menu, pick valuables, then gold bars, and the $500 per bar goes straight to your cash.
Emerald Ranch is the fence most players end up using. It sits between Valentine, the Grizzlies and Lemoyne, so after almost any run you’re a fast travel to camp and a short ride from Seamus.
The RDR2 gold bar glitch: what it does and the risk
The “gold bar glitch” was an early Story Mode exploit that let players collect bars again after they’d taken them. Rockstar closed it in later patches, so it doesn’t work in the current version. It only ever affected your own single-player save, but the same kind of exploit in Red Dead Online counts as cheating.
In the weeks after launch, players shared ways to make certain bars pay out more than once. That’s why some 2018 videos show thousands of dollars in Chapter 2. Rockstar’s updates changed that behaviour, and those videos no longer match the current game. The unverified Limpany respawn report is a separate claim, not a known exploit.
What the glitch cost players was mostly time and broken saves. Story Mode has no money ceiling worth beating: $12,500 in gold plus normal mission pay buys everything in the catalogue well before the credits roll.
Story Mode and Red Dead Online are separate, so nothing in a Story save touches your Online character. Exploiting duplication or similar glitches inside Red Dead Online is different. Rockstar’s terms treat it as cheating, and accounts caught doing it risk suspension or a character reset. The official way to earn Gold Bars in Online is through the activities below.
Red Dead Online Gold: a different currency
Red Dead Online Gold Bars are a premium currency, separate from RDO$. You earn them from daily challenges, Featured Series, the Hardcore Pro Series and Rockstar’s monthly bonus events, or you buy them with real money. Story Mode gold bars never transfer to Online, and Online Gold can’t be sold to a Story Mode fence.
The two games share a map and nothing else. In Story Mode a gold bar is loot with a fixed $500 value. In Red Dead Online, Gold pays for roles, premium items and Outlaw Pass content. None of the 25 stashes above pays out in Online, and Maximo’s maps and the Strange Statues cave either work differently there or not at all.
How to earn 15 Gold Bars fast in Red Dead Online
Fifteen Gold Bars is the usual target, because that’s the standard price of the Trader, Collector and Bounty Hunter starter items. The steady route is to keep your daily challenge streak going, since a longer streak pays more Gold per challenge. On top of that, play any Featured Series or Hardcore Pro Series event that has a Gold multiplier. Free roam events and role challenges also pay in gold nuggets, and those add up.
This month the Trader costs less. The Thanksgiving event takes 5 Gold Bars off the Butcher’s Table, the item that starts the Trader role, through November 30, 2026.
Thanksgiving event Gold bonuses (valid November 3–30, 2026)
Rockstar’s November 2026 Red Dead Online event runs from November 3 to November 30, according to the announcement as reported by RockstarINTEL and Worthplaying. For Gold, the best earner is the month-long Hardcore Pro Series at triple Gold. After November 30 these bonuses end and the next monthly event replaces them.
| Activity | Bonus | Valid |
|---|---|---|
| Hardcore Pro Series (Featured Series) | 3X RDO$, Gold and XP | November 3–30, 2026 |
| Trader Sales | 3X RDO$, XP and Role XP | November 3–30, 2026 |
| Trader Materials to Cripps | 2X on qualifying items | Through November 30, 2026 |
| Turkey Sales to the Butcher | 10X RDO$ | November 3–30, 2026 |
| Butcher’s Table | 5 Gold Bars off | November 3–30, 2026 |
| Hunting Wagon, Pistols, Shirts, Pants and Boots | 50% off | November 3–30, 2026 |
| Cordell Outfit and Coronation Buckle | Free for playing | November 24–30, 2026 |
If Gold is the goal, play the Hardcore Pro Series rotation first and keep your daily streak alive. Buy the discounted Butcher’s Table and start trading while sales pay triple. The 10X Turkey Sales bonus pays RDO$, not Gold, but it covers the Trader upgrades you buy with cash, and the half-price Hunting Wagon is the first one worth getting.
FAQ
How many gold bars are in RDR2 Story Mode?
A standard, patched copy of Red Dead Redemption 2 has 25 gold bars, worth $12,500. Le Tresor des Morts adds 5 or 6 more if your edition includes it. Guides that say 11 are counting caches, not bars.
How much is a gold bar worth in RDR2?
Each bar sells for $500 at any fence. The price doesn’t change with chapter, Honor or region, and no other vendor buys bars.
Where can I sell gold bars in RDR2?
At a fence. Seamus at Emerald Ranch opens first, in Chapter 2. The Saint Denis pawnbroker, the roadside fence north of Rhodes and Van Horn Trading Post come later. According to Shacknews, Van Horn only buys bars after you finish the Jack Hall Gang Treasure.
Why won’t the fence at Van Horn buy my gold bars?
Van Horn’s fence won’t take bars until you finish the Jack Hall Gang hunt. Buy Maximo’s map, follow it through Caliban’s Seat and Cotorra Springs to O’Creagh’s Run, then go back to sell.
Where is the first gold bar in RDR2?
In the bottom drawer of the small desk in the Limpany Sheriff’s Office, north of Flatneck Station in New Hanover. You can take it as soon as Chapter 2 lets you explore. Maximo’s Jack Hall Gang map, also in Chapter 2, adds two more.
Are there gold bars near Valentine?
Not in town. The nearest is the Limpany bar a short ride away, and the Jack Hall Gang hunt starts close by at Flatneck Station and Caliban’s Seat. Emerald Ranch, east of Valentine, is the nearest fence.
What are the gold bar locations in Saint Denis?
The base game has no gold bar inside Saint Denis. Le Tresor des Morts puts its second map in a mausoleum in the Saint Denis cemetery and its treasure in the cemetery, behind a stained glass window.
How do you get down to the Cotorra Springs train wreck?
Leave your horse at the rim and save. Climb onto the east ledge, follow the cliffside south, then jump the gap north into the upright railcar. Both bars are at the bottom of the car.
Do gold bars respawn at the derailed train for John?
No. The wreck is a one-time stash. If Arthur took the bars, they’re gone. John only finds them if Arthur never looted the car.
Can John collect gold bars Arthur missed?
Yes. Any stash Arthur didn’t loot and any unfinished hunt carry into the Epilogue for John Marston. The Elemental Trail at Coot’s Chapel is John-only.
Do gold bars carry over to the Epilogue?
Reports conflict, and a 2021 Reddit comment says Rockstar patched carry-over out. Rockstar hasn’t confirmed it either way. Sell every bar before the end of Chapter 6 and the question won’t matter.
Should I hold my gold bars instead of selling them?
No. Bars don’t gain value in your satchel, and you can lose them at the Epilogue transition. Sell them as soon as a fence is convenient.
What is the Strange Statues puzzle solution?
Press the statues whose raised fingers are prime numbers: 2, 3, 5 and 7. A wrong press resets the sequence. Three gold bars appear in the centre statue. The cave is near Mysterious Hill, northeast of Bacchus Station.
Does the RDR2 gold bar glitch still work?
No. Later patches changed the launch-era Story Mode exploit, and many old videos no longer match the current game. Exploits like it in Red Dead Online count as cheating and can lead to suspension or a character reset.
Will a Story Mode glitch get me banned in Red Dead Online?
Story Mode and Red Dead Online are separate, and nothing in a Story save touches your Online character. Exploiting glitches inside Red Dead Online itself breaks Rockstar’s terms and puts the account at risk.
Is the Limpany gold bar really re-acquirable every 10–14 days?
That comes from a single community report and hasn’t been confirmed. Other players say the desk stays empty after the first pickup. Don’t build your money plan on it.
I didn’t pre-order: can I still do Le Tresor des Morts?
Only if your copy includes the bonus content through the Special or Ultimate Edition or the original pre-order. Without it, the maps never spawn. All 25 standard bars are in the base game.
Start with the Ambarino run. Ten of the 25 bars are within a few miles of Wallace Station and Bacchus Station, so one trip in Chapter 2 or 3 gets you $5,000 before the story moves south. A native current-gen release of RDR2 is still only rumored, and even if it arrives it won’t move these stashes, so you can clear them now.
Byline and sources
- Fact-checked by Terrence Abiola against the sources listed below before publication.
- Published
Checking and sources
- Researched from 8 sources, listed below.
- Every claim is checked by Terrence Abiola; anything we cannot confirm is corrected, labelled or removed.
Sources (8)
- Red Dead Redemption 2 finding and selling gold bars guide - RDR2.org (rdr2.org)
- Gold Bars - Red Dead Redemption 2 wiki (Bloxodes) (bloxodes.com)
- Red Dead Redemption 2 Gold Bar Locations Guide - GameSkinny (gameskinny.com)
- Red Dead Redemption 2 Treasure Map Locations & Solutions - PowerPyx (powerpyx.com)
- Red Dead Redemption 2: Where to Find All Gold Bars (& How to Sell Them) - Game Rant (gamerant.com)
- Le Tresor des Morts treasure hunt guide - RDR2.org (rdr2.org)
- How to find the Fence vendor - Red Dead Redemption 2 - Shacknews (shacknews.com)
- Celebrate Thanksgiving with Bonuses for Traders in Red Dead Online - Rockstar Newswire (rockstargames.com)
