GTA 6 budget and how much it cost to make
By Lorcan Pettifer Fact-checked by Terrence Abiola Published
Rockstar has never published a GTA 6 budget. In October 2026 its head of publishing told Bloomberg that the widely repeated claim that it cost more than $1.5 billion is wrong. Credible analyst estimates put development at $1 billion to $1.5 billion. UK filings show about $2.1 billion in Rockstar North wages since 2019, but that wage bill pays for much more than one game.
Key takeaways
- No official GTA 6 budget exists. Rockstar and Take-Two have never published a figure.
- Rockstar’s Jennifer Kolbe told Bloomberg that “more than $1.5B” is wrong, but she gave no number of her own.
- The best-sourced estimate is $1B to $1.5B (analysts via Business Insider). That is roughly 4 to 6 times GTA V’s estimated $265M and up to about twice the $700M documented for Black Ops Cold War.
- The roughly $2.1B Rockstar North wage total is real, but it also pays for GTA Online, Red Dead Redemption 2 and other work.
- Take-Two expects $8.0B to $8.2B in FY2027 net bookings, and preorders are running “well ahead of plan”.
Fact-checked
We checked these key facts against the sources named, on November 13, 2026:
- In 2019, Avengers: Endgame took five days to cross $1 billion at the global box office (source: en.wikipedia.org)
- UK filings show about $2.1 billion in Rockstar North wages since 2019, but that wage bill pays for much more than one game (source: prismnews.com)
- Rockstar says the cost was no more than $1.5 billion, which is up to about double Black Ops Cold War’s documented $700 million (source: heise.de)
- In October 2026 its head of publishing told Bloomberg that the widely repeated claim that it cost more than $1.5 billion is wrong (source: gamespot.com)
- Guinness World Records lists GTA V as the fastest entertainment property to reach $1 billion, in three days, after $815.7 million on its first day (source: guinnessworldrecords.com)
GTA 6 budget: the short answer
Nobody outside Take-Two knows the exact figure. Rockstar says the claim that GTA 6 cost more than $1.5 billion is wrong. Analysts put development at $1 billion to $1.5 billion. Companies House filings show about £1.6 billion (around $2.1 billion) in Rockstar North wages from 2019 to 2025, and that money also paid for other projects. Any headline claiming $2 billion, $3 billion or “more than the Burj Khalifa” comes from a leak or an extrapolation.
Last updated November 13, 2026, after Take-Two’s November 9 earnings call and before the November 19 launch. The GTA 6 release date hub tracks the launch schedule itself.
Editor's note
If a “GTA 6 cost $X” headline doesn’t cite Rockstar or Take-Two, treat the number as an estimate. Neither company has published one.
What we know: every GTA 6 budget figure, graded

The only statement on GTA 6’s cost from Rockstar itself is a denial, and it gives no number. The table lists every budget figure in circulation, where it came from and how much weight it can bear.
| Figure | Source | Date | What it’s based on | Verdict |
|---|---|---|---|---|
| Not more than $1.5B | Jennifer Kolbe, Rockstar, to Bloomberg (Jason Schreier) | Oct 14, 2026 | Official on-record denial, no figure given | CONFIRMED (denial only) |
| “It was expensive” | Strauss Zelnick, Take-Two CEO | May 2026 | Official comment, no figure | CONFIRMED (no number) |
| $1B to $1.5B | Business Insider, citing analysts | May 2026 | Analyst estimates, no internal documents | Estimate, best available |
| £1.6B (about $2.1B) in wages | Rockstar North filings at Companies House | FY2019 to FY2025 | Audited UK accounts, one studio, all projects | Filing-based, not a GTA 6 budget |
| £2.14B (about $2.7B) total staff costs | Same filings, including pensions, social security and share-based pay | 2019 to 2025 | Audited accounts, one studio, all projects | Filing-based, not a GTA 6 budget |
| More than $2B | The 2022 hacker | 2022 | Unverified claim made during the leak | RUMOR, anonymous source |
| $2B, “more than the Burj Khalifa” | Gulf News | July 2025 | “Thought to have” a $2B budget, no source given | DEBUNKED by Rockstar’s denial |
| $3B to $5B | Online extrapolations from the wage data | 2025 to 2026 | Studio payroll scaled up to all 12 offices plus marketing | RUMOR, speculative math |
What Rockstar told Bloomberg in October 2026
Rockstar denied the “more than $1.5 billion” figure and didn’t replace it with one of its own. In Jason Schreier’s Bloomberg feature of October 14, 2026, Rockstar head of publishing Jennifer Kolbe called that rumor wrong. The figure traces back to the Burj Khalifa comparison.
The denial rules out one thing: a total above $1.5 billion, measured however Rockstar measures it. It leaves three questions open:
- The real figure. “Not more than $1.5B” fits $1.4 billion just as well as $900 million. One Reddit question asks whether it means “like $1.4B or way less”, and the statement can’t answer that.
- The scope. Kolbe didn’t say whether her answer covers marketing, GTA Online’s next phase or the support studios outside Edinburgh.
- The accounting. Studios split costs between projects in different ways. Shared engine work, tools and motion capture could reasonably be left out of a “GTA 6” number.
Bloomberg still concluded that GTA 6 is almost certainly the most expensive video game ever made, given how many people worked on it and for how long. The feature also notes that other big publishers try to keep budgets under $500 million, and that GTA 6 may have cost more than double that. The most defensible reading follows: probably a record, and almost certainly no more than $1.5 billion by Rockstar’s own counting.
What Strauss Zelnick has said
Take-Two’s chief executive has never given a number. Asked in May 2026, Zelnick declined to name a figure and said only that “it was expensive”. Take-Two doesn’t break out development spending for individual games in its SEC filings, so the annual report has no budget line to find. In other interviews Zelnick has described games on this scale as high-stakes bets that only the largest publishers can afford.
What is rumored: the $2B leak, Gulf News and $3B+

Every figure above $1.5 billion comes from an anonymous hacker, an unsourced newspaper line or extrapolated payroll data. Rockstar and Take-Two have confirmed none of them.
Is the $2 billion budget real?
No evidence supports it. The person behind the September 2022 GTA 6 leak claimed development began in 2014 and that more than $2 billion had been spent. Nothing corroborates the claim, and it came from someone who had just stolen development footage and was seeking attention. Grade: RUMOR, anonymous and unverified. Kolbe’s October 2026 denial also directly contradicts it.
The Gulf News story behind the Burj Khalifa comparison
The Burj line started with one unsourced sentence. A July 2025 Gulf News article said the game was “thought to have a $2 billion budget” and compared that with the Burj Khalifa’s $1.5 billion. It named no source for the $2 billion. Other outlets copied the line until it read like a fact. Grade: DEBUNKED. If Rockstar’s total isn’t above $1.5 billion, the game didn’t cost more than the tower.
Where the $3B to $5B extrapolations come from
These figures stack several guesses onto one real payroll number. They take Rockstar North’s £2.14 billion in total staff costs, scale it up to cover Rockstar’s other 11 offices and add a marketing campaign. The method sounds reasonable, but every step adds an assumption: it counts all payroll as GTA 6 spending, guesses at overseas salaries and invents a marketing figure. Grade: RUMOR, speculative math.
How to read a $2B+ figure
Check what the number measures. If it’s total studio payroll, it includes GTA Online, Red Dead Redemption 2 and every other Rockstar North project from those years.
What the UK filings actually show

Rockstar North’s audited accounts at Companies House are the only primary financial data related to GTA 6. They show at least £1.6 billion in wages and salaries between March 2019 and March 2025, and about £2.14 billion in total staff costs. Neither figure is a GTA 6 budget.
Year-by-year wage bill
Wages peaked in FY2021–22 and have fallen since, even as headcount grew. Rockstar North is the Edinburgh studio leading GTA 6, and Aaron Garbut has long run its art direction. Coverage of its UK filings gives these data points. Dollar figures are approximate and use the roughly $1.3 per pound rate that coverage used.
| Fiscal year (to March) | Figure from filings | Approx. USD | What it measures |
|---|---|---|---|
| FY2021–22 | £346M wages and salaries | about $450M | Peak annual wage bill |
| FY2023–24 | 1,658 average monthly headcount | n/a | Staff level a year before latest filing |
| FY2024–25 | £282M wages and salaries; 1,744 average headcount | about $370M | Latest filed year |
| FY2019 to FY2025 total | at least £1.6B wages and salaries | about $2.1B | Wages only |
| 2019 to 2025 total | about £2.14B staff costs | about $2.7B | Wages plus social security, pensions, share-based pay |
Did you know?
According to Rockstar North’s UK filings, the studio’s wage bill peaked at £346M in FY2021–22, years before launch, and had fallen to £282M by FY2024–25 even as headcount grew.
The pattern fits how big games are made. World building, engine work and content production need the most people. Spending usually falls as a project moves into polish and bug fixing, and late hires often fill cheaper testing and support roles.
Why salaries are not the same as the GTA 6 budget
The payroll figure is too high in some ways and too low in others. A Reddit question asks whether the Rockstar North salary number includes GTA Online and RDR2. It does.
Too high as a GTA 6 cost:
- It pays for GTA Online updates throughout 2019 to 2025, and that mode still generates most of Take-Two’s recurrent revenue.
- It covers Rockstar North’s share of Red Dead Redemption 2 work after the 2018 launch, along with ports and re-releases.
- It covers studio overhead that any accountant would split across projects.
Too low as a GTA 6 cost:
- It covers one studio. Rockstar has 12 offices, and most of them contributed to GTA 6.
- It starts in 2019, while the 2022 leaker claimed development began around 2014.
- It leaves out marketing, licensed music, motion capture, voice talent and outsourcing.
The two effects partly cancel out. The payroll data supports a game that cost around a billion dollars or more, but it doesn’t support any precise figure.
Where the money goes
Most of the cost is people and time. Rockstar nearly doubled its workforce for GTA 6, the game spent close to a decade in development, and three delays added months of payroll.
People: Rockstar doubled in size after RDR2
Rockstar has almost twice the staff it had in 2018. Bloomberg reports 4,711 staff across 12 offices, up from 2,441 when Red Dead Redemption 2 launched in 2018. Even at a modest blended cost per employee, a team that size costs hundreds of millions of dollars a year. That arithmetic is behind analyst estimates of $1 billion or more.
Scope: animations, Leonida and Vice City
The game contains far more hand-made content than GTA V. It’s set across the fictional state of Leonida, centred on Vice City, with two protagonists, Jason and Lucia. Every extra system multiplies the handcrafted work involved.
Did you know?
As reported by Engadget, GTA VI has about 600,000 animations, nearly 11 times the 55,000 in GTA V.
Delays and what they cost
Each delay kept thousands of people on payroll with no sales coming in. Take-Two first targeted fall 2025, then moved the date to May 26, 2026, and then to November 19, 2026. Delays usually lower the risk of a broken launch. For a game expected to sell tens of millions of copies in its first year, that lower risk is worth more than a few extra months of salaries.
Working conditions and the human cost
Scale costs people as well as money, and Rockstar’s record on this is disputed. In a 2018 interview with Vulture, co-founder Dan Houser said the Red Dead Redemption 2 team had worked 100-hour weeks several times that year. Rockstar later clarified that he meant the senior writing team, for about three weeks.
In late 2025 Rockstar fired 31 staff in the UK and Canada. The IWGB union says they were dismissed for discussing unionisation in a private Discord channel and has brought legal claims of union busting. Take-Two first cited “gross misconduct”, and Rockstar says the staff shared and discussed confidential information in a public forum. More than 200 Rockstar North employees signed a letter calling for the fired workers to be reinstated. The dispute is unresolved.
Does the budget include marketing?
Nobody can say, because there’s no official budget. The $1 billion to $1.5 billion analyst range is generally read as development spending. GTA V’s $265 million estimate explicitly covers development and marketing, so comparisons between the two figures are rough at best.
GTA 6 vs GTA 5 budget
At $1 billion to $1.5 billion, GTA 6 cost roughly 4 to 6 times GTA V’s estimated $265 million. The ratio holds even though the two estimates count costs differently.
| Metric | GTA V (2013) | GTA VI (2026) |
|---|---|---|
| Estimated cost | about $265M (development and marketing) | $1B to $1.5B (analyst estimate); Rockstar says not over $1.5B |
| Rockstar headcount | 2,441 by RDR2’s 2018 launch | 4,711 across 12 offices |
| Animations | about 55,000 | about 600,000 |
| Launch price | $59.99 | $79.99 Standard, $99.99 Ultimate |
| First 24 hours | $815.7M from 11.2M units (official) | Launch Nov 19, 2026 |
| First $1B | 3 days (Guinness World Records) | Not reported yet |
| First fiscal year | about 33M copies | about 34M implied by guidance (JPMorgan) |
| Lifetime units | nearly 235M sold-in (Take-Two Q2 FY2027 results, to Sept 30, 2026) | n/a |
GTA V explains why Take-Two was willing to spend this much. Take-Two’s Q2 FY2027 results, for the quarter ending September 30, 2026, put GTA V at nearly 235 million units sold-in, up from more than 230 million a quarter earlier. Outlets quoting “nearly 230 million” are using the earlier figure. “Sold-in” counts digital sales plus physical copies shipped to retailers. With GTA Online, the game kept earning across three console generations and more than a decade.
You’ll often see the claim that GTA V made around $10 billion. Take-Two has never published a lifetime revenue figure for it, so treat that as a rough industry estimate. For the gameplay side of the comparison, see GTA 6 vs GTA 5 and the biggest differences confirmed so far.
GTA 6 vs the most expensive games ever made
GTA 6’s estimated $1 billion to $1.5 billion is well above every documented game budget, including roughly $700 million for Call of Duty: Black Ops Cold War across its whole life cycle. That puts GTA 6 at about 1.4 to 2.1 times the closest documented rival, not in a separate league.
Documented and reported game budgets
Court filings are the only hard data, and they come from Activision and Sony. In January 2025, Game File reported a filing by Activision’s Patrick Kelly in the Uvalde lawsuit. It said Black Ops Cold War cost $700 million to develop over its life cycle, excluding marketing. Sony’s figures became readable in a poorly redacted declaration filed in June 2023 during the FTC’s case against Microsoft’s purchase of Activision Blizzard.
| Game | Reported cost | What it covers | Source of the figure |
|---|---|---|---|
| Grand Theft Auto VI | $1B to $1.5B (estimate) | Development, per analysts | Business Insider; Rockstar denies over $1.5B |
| Star Citizen | over $1B raised | Crowdfunding total since 2012, not an audited budget | Cloud Imperium’s funding tracker, passed $1B in May 2026 |
| Call of Duty: Black Ops Cold War | about $700M | Development over the game’s live-service life cycle, no marketing | Activision court filing, reported by Game File (Jan 2025) |
| Call of Duty: Modern Warfare (2019) | about $640M | Development, same basis | Same Activision filing |
| Call of Duty: Black Ops III | about $450M | Development, same basis | Same Activision filing |
| Grand Theft Auto V | about $265M | Development and marketing | Industry estimate, 2013 |
| The Last of Us Part II | about $220M | Development, about 200 staff at peak | Sony court filing, June 2023 |
| Horizon Forbidden West | about $212M | Development, 300+ staff at peak, about five years | Sony court filing, June 2023 |
The figures aren’t like for like, and three caveats matter most:
- Life cycle vs launch. The Call of Duty totals include years of post-launch seasons. A launch-only comparison would make GTA 6’s lead larger.
- Redaction readings. The Sony numbers were read through redactions, so they’re close readings rather than audited totals.
- Money raised is not a budget. Star Citizen’s figure is player funding collected over more than a decade, and the game still has no version 1.0 release date.
Even on the most generous reading of its rivals, GTA 6 is the most expensive game on record, with roughly double the closest documented budget at the high end of the estimates.
GTA 6 budget vs the most expensive movies
Hollywood’s most expensive productions are reported in the $350 million to $400 million range, so even the low GTA 6 estimate is more than double the biggest film budgets. Studios rarely publish budgets, so the film figures below are reported estimates.
| Production | Reported cost | Basis |
|---|---|---|
| Grand Theft Auto VI | $1B to $1.5B | Analyst estimate; Rockstar denies over $1.5B |
| Pirates of the Caribbean: On Stranger Tides (2011) | about $379M | Reported production budget, surfaced in UK filings in 2014 |
| Avengers: Age of Ultron (2015) | about $365M | Reported production budget |
| Typical ceiling for big game budgets | $500M | Bloomberg’s description of what other publishers aim to stay under |
Earnings show a similar gap. GTA V reached $1 billion in three days in 2013. In 2019, Avengers: Endgame took five days to cross $1 billion at the global box office.
Is GTA 6 more expensive than the Burj Khalifa?
No, not according to Rockstar. The Burj Khalifa, built in Dubai between 2004 and 2010, is commonly reported to have cost $1.5 billion. Rockstar told Bloomberg that the claim of GTA 6 costing more than $1.5 billion is wrong. The comparison relied on Gulf News’s unsourced $2 billion figure, so the Burj line was clickbait.
A fairer version: GTA 6 may have cost about as much as the world’s tallest building, and no more. For a piece of software, that’s still a striking comparison.
GTA 6 budget in rupees and other currencies
Multiply the dollar figure by the exchange rate on the day you check. At ₹88 to the dollar, the $1.5 billion ceiling is ₹13,200 crore and the $1 billion floor is ₹8,800 crore. Each one-rupee move in the rate shifts the $1.5 billion figure by ₹150 crore. In sterling, the currency of the UK filings, the payroll figures appear above: £1.6 billion in wages and £2.14 billion in total staff costs.
Will GTA 6 make its money back?
Almost certainly, and quickly. Take-Two’s guidance implies roughly 34 million copies in the fiscal year. At the $79.99 standard price, that’s about $2.7 billion at list price before platform and retail cuts. That alone clears Rockstar’s $1.5 billion ceiling, and GTA Online revenue comes on top.
What Take-Two said on November 9, 2026
The quarter was soft, but guidance held and preorders are ahead of plan. Take-Two’s Q2 FY2027 results cover the quarter ending September 30, 2026:
- Net bookings were $1.60 billion, down 18% year on year and below the company’s $1.62 billion to $1.67 billion guidance.
- Recurrent consumer spending fell 9% and made up 81% of net bookings.
- Full-year FY2027 guidance stayed at $8.0 billion to $8.2 billion.
- Q3 FY2027 guidance is $3.35 billion to $3.5 billion, up from $1.76 billion a year earlier, because of GTA VI.
- Zelnick said GTA VI preorders are running “well ahead of plan”, and that the outperformance isn’t included in guidance.
- The November 19 date on PS5 and Xbox Series X|S was confirmed again.
Analyst launch forecasts
Every serious forecast puts launch revenue above the budget ceiling. The forecasts differ in time frame, so read each against its period.
| Forecaster | Projection | Period | Grade |
|---|---|---|---|
| JPMorgan | Guidance implies about 34M copies, close to GTA V’s 33M | FY2027 (to March 2027) | Analyst reading of official guidance |
| Analysts cited by Bloomberg | 40M copies on PlayStation and Xbox and more than $3B in revenue | First four months | Analyst estimates, unnamed in coverage |
| Piper Sandler and DFC Intelligence | 35M to 40M copies | First year | Analyst estimates (via Forbes) |
| Newzoo (July 2026) | $3.25B to $5.2B; base case about 51M copies at an $88 average price | Launch week | Analyst model built on early preorder data |
| Newzoo preorder tracking | about $180M in digital preorders in the US, UK, France, Germany, Italy and Spain; about $260M extrapolated globally | Final week of June 2026, the first week of preorders | Measured sample plus extrapolation |
| DFC Intelligence (David Cole) | About 25M units, mostly preorders | Day one | Analyst estimate |
| Sensor Tower | About $1B and 10.31M units in presales | Presales | Disputed: Newzoo calls the $1B claim false |
Will it make its budget back on day one like GTA 5?
It doesn’t need to, but it will likely cover it within the first week. GTA V took $815.7 million in its first 24 hours and reached $1 billion in three days, according to Guinness World Records. If Newzoo’s launch-week range of $3.25 billion to $5.2 billion holds, GTA 6 passes even a $1.5 billion budget within days of release.
Did you know?
According to Guinness World Records, Call of Duty: Black Ops II held the record for fastest entertainment property to $1 billion, at 15 days, until GTA V did it in three.
The GTA Online factor
Launch sales are only the first return on the budget. GTA Online turned a 2013 game into more than a decade of income, and Rockstar has said an online mode will follow GTA 6. Its launch date and scope haven’t been announced. If it repeats GTA Online’s success, the budget looks small next to the long-term revenue.
Why does GTA 6 cost $80 if GTA 5 made so much?
The price reflects demand, not the budget. Take-Two set $79.99 because it expects demand to hold at that level. GTA V’s sales show that players were willing to pay, which gives Take-Two no reason to charge less.
Budget myths: 750GB, $150 and “$3B confirmed”
Each myth below has an official answer, and none of the myths comes close. The first three map directly to cost questions. The last two get one line each.
| Myth | Status | Confirmed fact |
|---|---|---|
| GTA 6 is a 750GB download | DEBUNKED | Rockstar says up to 210GB, depending on the console; the 750GB claim comes from an unsourced 2023 screenshot |
| GTA 6 costs $150 | DEBUNKED | $79.99 Standard, $99.99 Ultimate; full edition details are in the GTA 6 price and pre-order guide |
| $3B budget confirmed | DEBUNKED | No official budget; Rockstar denies anything over $1.5B |
| Physical copy includes a disc | DEBUNKED | Physical copies contain a download code |
| PC launch alongside consoles | Not announced | PS5 and Xbox Series X|S only; a Q1 2027 port is RUMOR |
The GTA 6 preload guide and the GTA 6 file size guide cover the space you need and when the preload unlocks.
Storage check
Clear at least 210GB before the preload. Ignore 750GB claims, which trace back to a single unsourced screenshot.
What it means
The size of the budget is now less of a risk than the launch itself. GTA 6 is very likely the most expensive game ever made. Rockstar says the cost was no more than $1.5 billion, which is up to about double Black Ops Cold War’s documented $700 million. With guidance implying 34 million copies in year one and preorders ahead of plan, a weak launch is the only real threat to the return. Take-Two’s Q3 FY2027 results, covering launch week, will be the first official sign of whether the spending paid off. They’re also the next point where any new GTA 6 cost data could appear.
FAQ
How much did GTA 6 cost to make?
There’s no official figure. Analysts cited by Business Insider estimate $1 billion to $1.5 billion, and Rockstar told Bloomberg that the claim of more than $1.5 billion is wrong.
Is GTA 6 more expensive than the Burj Khalifa?
No. The comparison came from Gulf News’s unsourced $2 billion figure, and Rockstar has denied spending more than $1.5 billion, which is the Burj Khalifa’s reported cost.
Is GTA 6 the most expensive video game ever made?
Almost certainly, though it isn’t officially confirmed. The low estimate of $1 billion is above the roughly $700 million documented for Call of Duty: Black Ops Cold War across its whole life cycle, and several times the $220 million documented for The Last of Us Part II.
Which game cost the most before GTA 6?
Among documented budgets, Call of Duty: Black Ops Cold War, at about $700 million in development costs over its life cycle, according to an Activision court filing reported by Game File. Star Citizen has raised more than $1 billion, but that’s crowdfunding, not an audited budget.
How much did GTA 5 cost to make compared with GTA 6?
GTA V cost an estimated $265 million for development and marketing. GTA 6’s $1 billion to $1.5 billion estimate is roughly 4 to 6 times that.
Did GTA 5 make $1 billion in 3 days?
Yes. Guinness World Records lists GTA V as the fastest entertainment property to reach $1 billion, in three days, after $815.7 million on its first day. Avengers: Endgame took five days to cross the same mark in 2019.
Does GTA 6 cost more than a Hollywood movie?
Yes, by a wide margin. The most expensive films have reported budgets of about $365 million to $379 million, so even the $1 billion low estimate for GTA 6 is more than double.
Is GTA 6 going to be 750GB?
No. Rockstar says you need up to 210GB, depending on your console. The 750GB claim comes from an unsourced 2023 screenshot.
How much is GTA 6 in rupees?
The budget converts at that day’s exchange rate. At ₹88 to the dollar, $1 billion to $1.5 billion is ₹8,800 crore to ₹13,200 crore. The PlayStation and Xbox stores set regional retail prices.
How much will GTA 6 cost to buy?
The Standard Edition is $79.99 and the Ultimate Edition is $99.99, digital only. Preorders opened June 25, 2026. The GTA 6 price and pre-order guide covers both editions on both consoles.
Why is GTA 6 so expensive to make?
Mostly because of people and time. Rockstar has 4,711 staff across 12 offices, development took close to a decade, the game has about 600,000 animations, and three delays added months of payroll.
How much money will GTA 6 make in its first week?
Newzoo projects $3.25 billion to $5.2 billion by the end of launch week. Take-Two guides $3.35 billion to $3.5 billion in net bookings for the quarter that includes launch. Analysts cited by Bloomberg expect more than $3 billion in the first four months. None of these figures are final until results come out.
Byline and sources
- Fact-checked by Terrence Abiola against the sources listed below before publication.
- Published
Checking and sources
- Researched from 8 sources, listed below.
- Every claim is checked by Terrence Abiola; anything we cannot confirm is corrected, labelled or removed.
Sources (8)
- GTA 6 budget: Rockstar denies $1.5 billion (pasqualepillitteri.it)
- Rockstar still won't reveal the cost of GTA 6 development - GamesRadar+ (gamesradar.com)
- GTA 6's multi-billion dollar budget is a high stakes game - PC Gamer (pcgamer.com)
- Rockstar Pushes Back on Rumor GTA 6 Cost More Than $1.5 Billion - IGN (ign.com)
- Burj Khalifa - ICE (ice.org.uk)
- GTA 6 cost $3 billion? - MP1st (mp1st.com)
- GTA 6 developer spent nearly $3 billion on staff costs alone - Wccftech (wccftech.com)
- GTA 6 budget crosses $2.7 billion in staff costs alone - OnMSFT (onmsft.com)
